The park is an open world, with tantalising views of distant peaks and valleys stretching much further than the game’s explorable area. Made by a new studio of about a dozen people, Firewatch is stylised and almost cartoonish, its visual grasp of the American outdoors defined by the bright, airbrushed work of British artist Olly Moss. Henry decides to escape, to a job as a fire lookout at Shoshone National Forest.įirewatch is a relatively small game that projects itself big. ![]() There are moments of extraordinary joy, giving way to an overall theme of devastation. This is how it all starts, in the second person like a choose your own adventure book, although the opening prologue is more like a multiple choice quiz sketching the history of Henry’s heartbreaking early adulthood. But in this game, we are drawn back down to the essential and human. ![]() It’s a space of such magnitude that it almost unavoidably conjures mysteries and conspiracies of corresponding size. ![]() F irewatch is about solitude and space, a first-person journey through the massive wilderness of America’s Shoshone National Forest.
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