Either object or group distribution can be used. I used the same distributing mesh with a second particle system to add some tree grates. Shown above in my “wavy road” test scene, I just wanted one row of trees aligned to the side of the path. You can take this one step further by placing the trees in a precise pattern, something I often use in architectural renderings, for trees in parking lots or rows along a road, but still keeping the random scale and rotation features that come with particles and improve the repetition issues. This method can be applied to areas of random growing vegetation. I have already written about distributing objects using particles and I think settings in that post still apply to the current Blender version (v. Since I started using 3d trees in my work it also became clear I must use instances as much as possible and for large numbers distribute them using the particle system.
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